PLAY IN FULL SCREEN FOR BETTER EXPERIENCE!!

This game is a game made for a monthly game jam (May of 2024). The theme was wizards and thus i made a game about a young wizard. 

The controls are simple A,D or left arrow, right arrow for moving. Space to jump. and E to interact with most things, such as buying and grabbing.

To use the potions Press "I" for health and "O" for speed potion.

This game was made by a solo developer with not much experience i was learning along the way. 

Please give this game an honest rating and I will be able to do more!

Published 21 days ago
StatusReleased
PlatformsHTML5
AuthorTyeAl3
GenrePlatformer
Made withUnity
Tags2D, Pixel Art, Short, Singleplayer, storygame, Unity, Wizards

Comments

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(1 edit) (+1)

This is definitely one of the most promising games of this entire event, wonderful work!

That being said, I feel like there are a few minor tweaks that would make the gameplay a lot more enjoyable. I've taken the liberty of making a QA style list for you:

  • The intro cutscene is way too slow. I love that you made it, but it feels like it drags on a while. Maybe just speed it up for those who want to see it, and give the option to skip for those who don't
  • I would love a more in depth tutorial around movement and abilities. I see that you have notes pinned around the world for the player to read, but I definitely skipped over a bunch of them at first just jumping away from enemies. You could probably just do a little popup message at the bottom of the screen instead that disappears after a bit instead of the pinned messages
  • I stick to walls when I jump against them? Since there was no tutorial around movement really, I'm not sure if this is intended, but since I can't jump off of the wall after it feels like it's not. Maybe make the player slide down over time with some gravity?
  • The jumps feel really floaty, and the movement feels very fast. I feel like just zooming out the camera a bit and increasing gravity would fix this. Fine tuning the character controller can be difficult, so I definitely recommend looking at GMTK's Platformer Toolkit for reference.
  • The mixture of keyboard and mouse here feels a bit odd tbh. I don't like that I have to go back and forth between them so often. Maybe rethink some mappings or add controller support


Again, an overall great game so far, and I think that some polish would go a long way.

Thank you, for your honest opinion. I know about all of the bugs in this game, however I (unlike many other developers in this game jam) have much less experience. I love your suggestions, but the main reason I even joined this jam was because I heard that game jams are a good way of learning game dev. I do not say that I can not make the game look better, but I must move on and work on other projects. This is only a game I made for this jam, I didn't exactly work on this game as much as I intended. But I appreciate your feedback.